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rahulkothari
03-11-2003, 02:36 PM
Windows Unbound
Microsoft’s Dean Lester talks about the future of Windows as it pertains to gaming.


No matter what their preferences, predilections, and penchants, there’s one thing that all PC gamers are a slave to: the Windows OS. And while the DirectX portion of Windows improves all the time, the OS as a whole isn’t the most user friendly -- especially to those new to gaming. Microsoft is fully aware of this and intends to address many of Windows’ shortcomings in its upcoming release codenamed Longhorn. I spent some time chatting with Dean Lester, the company’s general manager of Windows graphics and gaming technologies, on how he intends to make the OS more accessible to gamers. A number of his group’s ideas are marvelous, but Lester made clear that while it intends to pursue all these features, some of these options might not be in the final release. Here’s a rundown of Lester’s visions for the future of Windows gaming.


1) Simplify the Purchasing Experience -- Lester had been getting together with system integrators, CPU vendors, graphics accelerator vendors, developers, and publishers to simplify the purchasing experience for gamers. The goal is to come up with a system that easily lets the consumer know whether or not a game will run on his system. Instead of the user having to know their CPU speed, graphics card, amount of RAM, sound card, etc., Microsoft hopes to come up with a tiered system. Longhorn will tell you what “level” your system is, so during the boot screen you’ll see that your system is level four. This means you can play games that will run on level four systems and lower. While publishers could still list individual system requirements on a game’s box, it can also simply label that is requires a level six machine. (Keep in mind all these numbers are arbitrary since Microsoft hasn’t developed a system yet. ) This makes things exponentially easier for the consumer, especially a new gamer or a gamer lacking technical knowledge. It also helps gamers avoid the problem of the idiot sales rep that doesn’t know squat about PCs but is in charge of selling PC games. Advertisement


2) Simplify Setup -- This is an area where Lester thinks his group should take its cues from the Xbox. With a console game you pop a disc in the system and you’re good to go. Installing a PC game required you to through numerous menus (Do you want a full, typical, or custom install? Where would you like to install the program? This folder does not exist would you like to create it? Would you like to install DirectX? And finally the EULA.). Lester would like more publishers to have its games run straight off the disc. Naturally, if the advanced user wishes to install it on their hard drive, this option should be available, but Lester envisions pop-in-and-play as the future of Windows gaming.

3) Drivers -- Lester finds it amusing that the latest Catalyst and Detonator driver releases are met with much fanfare. He thinks that drivers are something that Windows should update for you -- something that the user shouldn’t worry about. He notes that the Xbox has a display driver, but it’s something that the consumer never thinks about.

4) Standardized Controls -- While the keyboard and mouse works perfectly for many PC games, Lester feels that many titles that are successful on consoles never make it to the PC because it simply won’t control as well. He brings up the action-sports genre as an example. His solution is to standardize the control spec for gamepads, joysticks, and racing wheels. The goal is to make a standard that all developers can use and that all PC gamers will become accustomed to. The same way most PS2 gamers know that X is the primary action button, so to will Windows gamers. Again, the emphasis is on simplification; the user will not have to configure or calibrate anything. The controller should plug in and work. Longhorn will take care of legacy games and map controls accordingly.

5) Patching -- Many PC users don’t know what a patch is. Many don’t know how to use a patch. Many don’t know where to a get a patch from. Similar to his stance on drivers, Lester feels that the user should not have to worry about things like this. He envisions a system like Windows Update that asks the user if he’d like to check for patches to his games. The benefits are letting the user get a better experience faster and saving costly customer service inquiries to publishers.

6) Easing the Way to Online Gaming -- Microsoft knows that online gaming is key, but also feels that getting online is too complex for many users. Lester spoke about implementing gaming functionality into Windows Messenger, so when you right click on a person on your buddy list you can send a message, send a photo, or play a game. For novice users he sees a controlled first experience, where newcomers can play online with people they are familiar with. Whether it’s the latest first-person shooter or a few rounds of hearts, Microsoft wants gaming online to be one click away.

7) My Games -- Recent versions of Windows have implemented folders like My Photos and My Music. Storing the appropriate items in these folders lets you access a variety of appropriate actions. Lester wants Longhorn to have a gaming destination too. A My Games folder would house all your games, provide hardware information pertinent to gaming, access to the integral control panels, and links to all your games, online matches, and uninstall options.

8) Parental Controls -- As more and more mature-rated games are released and more and more senseless atrocities are blamed on Doom, parental controls will become vital. Lester wants to make it easy as one click for parents to restrict access to any games they feel are inappropriate for their spawn.

These are the initial visions Lester has for the future of Windows gaming. Some of them might not make it to Longhorn and there are bound to be new ideas that will be implemented along the way. The overriding goal is to make Windows gaming as approachable and accessible as console gaming. These ideas are definitely a big step in that direction.

-Gamespy (http://www.gamespy.com/gdc2003/windows/)

...running games straight off the cd ...now tht sounds :cool:

Lisubie
03-27-2003, 10:21 AM
:eek: Well, gee. Even the newest gamers turn into old pros eventually. But I can't think of a gamer I know who developed in the opposite direction. What happens to us?

The reason I play on a PC and not on a box is so that I stay in control. So I have choice. Even about such minor things as which folder on which partition I install to. Ease equals dependency. Yes, it's more difficult, but I get what I want, where I want. I also, in the process learn a lot about the functioning of my machine. Reading the above makes me hope and pray that games developers please start including Linux!!!

And Microsoft wants control over us:

the "tiered system" -so will this eventually channel new pc buyers toward specific makers (Gateway, Dell) who will create "level x" pcs and bury the buyers forcibly in Microsoft software?

My Games, driver and patch control, standardized input - all of this will work best (or only) with Microsoft games, right? Oh, beware! :eek:!!!! And eeeeeeek!

rio_bugarin
03-28-2003, 12:34 AM
sounds good to me. except for the standardized controls

Lisubie
03-28-2003, 05:28 AM
Don't mind me, I'm just a nervous nelly as far as Microsoft goes.

Ghost_Hacker
03-30-2003, 04:51 PM
...running games straight off the cd ...now tht sounds


Sounds like an XBOX :)


Frankly, the era of PC gaming is coming to a close. I'v been "gaming" since the days of DOS and I love it, but nothing beats a game console for easy of use.

Besides alot of games can now be run on both types of systems, so why shell out $400.00 for the best video card ( and spend who knows how long "tweaking" your system, downloading patches, yadda, yadda, yadda) when a $200 console will run the same $40 game 2 minutes after you get it out of the "box". Mods and construction sets are the only edge PC games have really.

But I'm betting that when internet gaming hits the console big time, the "A" list of PC games will shrink to almost nothing.

ZURKE
03-30-2003, 08:28 PM
I must say I agree with Lisubie

I dont like the idea of microsoft coming up with PC Game standards.
Although I respect what they have done for the pc user, it would be like having the bank robber guarding the safe.

I do like the idea of being able to run the game from the cd and not loading my system with a bunch of conflicting crap if I choose not to(I would still like the option).

I do alot more with my pc than just play games, it is kinda like a universal play ground and I would not want it anyother way.

Lisubie
03-31-2003, 05:13 AM
Hi Zurke! We think alike in several ways. :)

As not only a gamer, but the parent of one and a half gamers (I mean, do "the Sims" and "Riding Star" really count? -she only counts as half) it makes a great big difference if my kids, in mucking about with, before and after games, are confronted with the possiblities of the pc. Like Zurke said, it is a enormous, multifaceted playground.

Because we work and play on the pc, my son has been able to take an interest in programming, my daughter in spreadsheets (her imaginary stable of horses, their breeding statistics, feed requirements etc), and here I am playing apprentice family electrotechnician (see "a gaming computer to last two years" in the buying and upgrading forum). The kids learn pc use in and around a topic that truly interests them now - ie, games.

Free thought, free speech and free choice are good things. Everyone who wants simplicity with Longhorn and "MY GAMES", should be able to get it (if it comes to be), ditto the xbox and the like.

I want to be able to choose to stay on the PC. I will be very sad if Ghost Hacker is right. As he may be. Games are commerce - and to make big bucks, commerce needs to sell to the masses.

jabarnutcase
03-31-2003, 05:33 PM
Hi Lisubie- (And others). :)
I'm sorry for you if Ghost_Hacker is right, but I'm afraid I must agree with a lot of what he says........but nothing beats a game console for easy of use.
Besides a lot of games can now be run on both types of systems, so why shell out $400.00 for the best video card ( and spend who knows how long "tweaking" your system, downloading patches, yadda, yadda, yadda) when a $200 console will run the same $40 game 2 minutes after you get it out of the "box". Mods and construction sets are the only edge PC games have really.

.....But I'm betting that when internet gaming hits the console big time, the "A" list of PC games will shrink to almost nothing
I rarely, if ever, post in the Gaming forum. The reason I don't is the game console.
Don't get me wrong...I love computers- (Like we all do), but when it comes to gaming, give me a PS2 or Xbox any day.
Especially if you have a nice home theater system. You just can't beat the ease of use and the end result....Not to mention the potential size of the playing "screen".
I realize many people have awesome sound or have their computers hooked up to home theaters etc., but the biggest thing is ease of use with the game console.
I always read with interest all the problems PC'ers have setting up certain games,(also, it's not that I haven't played a few myself in my day), but the tweaking video cards, crashes, resolution, sound problems, patches for bugs, compatibility problems, etc. can sometimes be a royal pain in the butt!
Like GH says....Just drop a new game in a game console and your stylin' in no time....Without the headaches and the "tweaking".
Give me a PC for PC n', and give me a game box for gamin'! (I would hate to have to try to do a spread sheet on a PS2!)
Sorry for those of you that are big PC game enthuasists....Just my humble opinion. ;)

(Edit) Almost forgot, I also realize the forum covers game consoles too...But the majority of problem posts are always the PC versions)

Lisubie
04-01-2003, 07:28 AM
Ok, jabarnutcase, but see, you, too, are really for sticking with a console - not for turning all pcs into console wannabes. As the news clip above suggests MS is thinking about trying.

It's the pc as a imitator of the console that bothers me. Sure, Longhorn may say you the consumer don't have to worry about driver updates or new graphic cards- all you have to do is buy the games in your computer "level", and let Microsoft do the rest.

But you still have a graphic chip made by Nvidia or ATi, it is still a pro or an MX, but you don't have any guarantee that you are getting out of your card what it can do, given your other hardware. Most likely with "nonstandard" configurations (standard being defined by MS) you'll get a message that a "level determination is not possible with this configuration"

Or do you see NVidia or ATi paying Microsoft to make their drivers available to Longhorn users? Or Microsoft paying them? What about all the "homemade" inofficial drivers for courageous types?

The way I read it is that in this fantasy Longhorn solves the tweak and patch problems by telling you to buy games Microsoft has "certified" to run on particular hardware configurations. Are they going to test all possible configurations?

No, they are going to tell you which components to buy to have a "guaranteed level x" system. Will this give them power over games developers and hardware makers? Sounds to me like it. :eek: eeek!

Am I paranoid? Maybe....check back in 5 years....

jabarnutcase
04-01-2003, 08:35 AM
I understand your concerns about M$ controlling the world Lisubie-
HeHe....For that matter, we all know who makes the XBox.
They saw the success others were having and just had to get into the "game".

I'm not totally against the gaming experience for the PC user getting a little more "user friendly" though.
I think you said it best at the end of your post.......check back in 5 years....
As we all know, 5 years is an eternity in the technological world.
Keep the faith! In five years, we might have an IC chip embedded in our heads- Made by.....Hmmmm, Motorola? (Geesh- With my luck, I'll get a defective one like the one I have now) :p
And the gaming experience? I can see myself now- Running around in the front yard with a strange looking hi-tech helmet on. And my wife complaining to her friends...."Will he EVER stop playing that game? It took me a week to get him back to reality last time!" :mad: :D

Lisubie
04-02-2003, 08:39 AM
I'm not totally against the gaming experience for the PC user getting a little more "user friendly" though.

I can only agree with that :). Somehow I think it is the games developers' job, though, not old M$ (cute, that) And whatever did happen to virtual reality, anyway? D'ya suppose in 5 years I'll be able to scan the US from some spy satellite web cam and see you rushing madly about your lawn? Teehee! ;)

Ghost_Hacker
04-02-2003, 10:28 AM
Hmmmmm...

When and If we get this "level system" for games it will be something that is used by guys like Dell and Gateway (it won't really matter for folks who like to build their own). PC games will still have the normal specs spelled out and folks can still use those specs to grade if their system can run the game or if they need to upgrade something in their computers. But games will also include extra information on what "level" system is recommended for running the game, so folks who don't build their own ( and don't really care to) can use that information to grade their systems chances of running a game.


The boys at Microsoft are simply trying to keep the PC industry at a certain growth rate, they know that it's games that push folks to buy new systems and with those new systems come new installs of good old Windows. If the PC gaming industry should slow down, then PC sales will also slow down and that's bad for Microsoft.


They know it will happen one day (which is why they made the XBOX) but their trying to delay that day for a little longer.

saphalline
04-03-2003, 01:34 AM
I see it as a multi-faceted approach to converge the PC design towards the console design, in gaming yes, but also in terms of the "multimedia PC" (as indicated in the Windows Media Center edition). The fact is the PC has a simply horrible design when it comes to most multimedia applications - there are far too many busses and protocols!!

The video card itself is a small & basic PC, that hooks up to the main chipset and CPU by means of the AGP bus (or PCI bus for older PC's). Ok, where's the main system RAM? Off to the side by the CPU? So the vid card is two busses and one controller chip away from both the CPU and RAM? What moron thought that up?

Oh there's more? The speed and bit-width of all those busses are often different? No wonder PC games run relatively slower than their console counterparts! Consoles have what - 3 or 4 busses counting the internet connection? Total! How many spots do they have for RAM? 2 is getting complicated for a console, most of the new designs feature unified memory architectures, based on one central "hub" controller. Add to that the fact that although consoles do have individual sound, video, and central processors, they are often not separate. Unified processor design, too!

All this adds up to one amazingly efficient gaming architecture, and I think before PC's have a chance to challenge consoles on a price/performance ratio, the whole PC design as a whole needs a major re-do. The big problem with PC's is legacy support, and I doubt that anyone wants to design a totally new PC without legacy support! M$ forbid!

On the subject of "tiers", I think M$ will gladly publish exactly what configs make each tier so that those of us who build can design towards one tier or another (or ignore them completely! :D ).

I don't like the fact of running a game off the disk, if only because it's slower, but sometimes it might be nice in order to skip the installation routine (or to "demo" games that a friend has on the spot).

I think all that auto-patching and such would be disableable (is that a word?) for those of us who like to do these things manually. And the concerns here are quite valid! How many times have you DL'ed the "latest" patch or driver, and then found out after many headaches that it wasn't WHQL certified? :mad:

The rest of the simplifying measures would be a welcome addition to Windows, as long as they can be overridden, both on a case-by-case basis and permanently. This way, us "pro" PC gamers can still stay well away from the consoles that we fled in favor of games that work better on the PC, while at the same time the PC can get closer to consoles in gaming design simplicity.

My two cents.

Ghost_Hacker
04-03-2003, 10:18 AM
Yeap, your right the PC was never designed to run games. I forget the term for it but there are 2 types of systems. One type deals with static data (like when you work with a word doc) and another type deals with dynamic data (like playing in a 3d world). The PC is designed to work with static data which is one reason why you need a "3d" card to play games.