vamparella
04-21-2005, 04:44 AM
I built a new system ..(my first build) with the following specs:
-DFI motherboard for AMD 754 CPU
-AMD Atlon 64 2800
-Sapphire ATI Radeon 9250 Video card 128MB DDR, 8X AGP
-1 G DDR Ram
I bought the system mainly to support my animation work. I use a software called TOONBOOM for 2D animation.
Imagine a grid or spreadsheet where each row is considred a frame. You create your work frame by frame ... so one column would have frames for a boy walking for example while the next column would have the background sceneray (homes trees etc).
The problem I'm having is this ... when I play back my work at (30 frame per second) standard speed ..as I increase the size of the drawing on the screen it slows down the animation. In addition as it slows down the system hogs my cpu usage percentage. So that when I make the animation size 100% to fill the screen ..my CPU usage is pegged at 100% and the characters move as if I'm playing the animation at 5fps instead of 30fps. (Please note this occurs before the images are rendered).
This situation also occurred when I was using the software on my old Pentium3 ..but since the software called for minimum reqirements of 750MHZ CPU speed and my old machine ran at only 500MHZ with 384MB ram I thought the limitation was my old P3.
My new machine has absolutely nothing on it but windows XP (SP2), Zone Alarm firewall, Panda virus protector ...thats it! In addition I've only been online twice with this machine which is only 3 weeks old now.
I have tried making adjustments to the AGP settings in the system BIOS, downloaded the latest drivers from ATI and Sapphire ..but nothing works!!
The problems I encountered should in no way challenge my new machine ...no way!!
I ran a few example with 200 to 300 frames running in a loop... in real time thats 10 seconds of film! It takes 1,000s of frames to produce 15 minutes of film... so no way do I expect this to be happening!
Also I noticed that the more graphic intensive the frames are the greater chance of encountering this problem. For example ..if I just played the frames with the boy walking ..it behaves as expected ..normal speed with less than 15% CPU usage at full size. But if I run the still frames of the background drawings with homes, hills trees etc.. thats when my system boggs down!! In fact just playing the still background images cause by CPU usage to increase to 90+% despite the fact that there is no movement...just frames of the same picture running in succession.
In addition, if I play the frames in a continuos loop blow it up full size my CPU usage pegs at 100% ..if i minimize the drawing (while still playing) ..the CPU usage is less than 5%!
ATI and Sapphire wiill not respond to my e-mails, and the software vendor is confident that this is my system problem.
I think it is a video card issue, can anybody help?
-DFI motherboard for AMD 754 CPU
-AMD Atlon 64 2800
-Sapphire ATI Radeon 9250 Video card 128MB DDR, 8X AGP
-1 G DDR Ram
I bought the system mainly to support my animation work. I use a software called TOONBOOM for 2D animation.
Imagine a grid or spreadsheet where each row is considred a frame. You create your work frame by frame ... so one column would have frames for a boy walking for example while the next column would have the background sceneray (homes trees etc).
The problem I'm having is this ... when I play back my work at (30 frame per second) standard speed ..as I increase the size of the drawing on the screen it slows down the animation. In addition as it slows down the system hogs my cpu usage percentage. So that when I make the animation size 100% to fill the screen ..my CPU usage is pegged at 100% and the characters move as if I'm playing the animation at 5fps instead of 30fps. (Please note this occurs before the images are rendered).
This situation also occurred when I was using the software on my old Pentium3 ..but since the software called for minimum reqirements of 750MHZ CPU speed and my old machine ran at only 500MHZ with 384MB ram I thought the limitation was my old P3.
My new machine has absolutely nothing on it but windows XP (SP2), Zone Alarm firewall, Panda virus protector ...thats it! In addition I've only been online twice with this machine which is only 3 weeks old now.
I have tried making adjustments to the AGP settings in the system BIOS, downloaded the latest drivers from ATI and Sapphire ..but nothing works!!
The problems I encountered should in no way challenge my new machine ...no way!!
I ran a few example with 200 to 300 frames running in a loop... in real time thats 10 seconds of film! It takes 1,000s of frames to produce 15 minutes of film... so no way do I expect this to be happening!
Also I noticed that the more graphic intensive the frames are the greater chance of encountering this problem. For example ..if I just played the frames with the boy walking ..it behaves as expected ..normal speed with less than 15% CPU usage at full size. But if I run the still frames of the background drawings with homes, hills trees etc.. thats when my system boggs down!! In fact just playing the still background images cause by CPU usage to increase to 90+% despite the fact that there is no movement...just frames of the same picture running in succession.
In addition, if I play the frames in a continuos loop blow it up full size my CPU usage pegs at 100% ..if i minimize the drawing (while still playing) ..the CPU usage is less than 5%!
ATI and Sapphire wiill not respond to my e-mails, and the software vendor is confident that this is my system problem.
I think it is a video card issue, can anybody help?