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Latest Elden Ring Nightreign patch nerfs solo difficulty, but fails to address GPU issues

FromSoftware has brought another update for Nightreign just days after release
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Latest Elden Ring Nightreign patch nerfs solo difficulty, but fails to address GPU issues
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Elden Ring’s new spin-off has another update just a few days after release. There was already a day 1 patch, which fixed some issues, but also highlighted that some modern graphics cards don’t run the game well. Even with the games’ relatively light system requirements, RTX 40 and 50 series owners reported the low performance that FromSoftware had begun to investigate.

Now that patch 1.01.1 has been released, we were expecting to see something to address the graphics card problems, but it might just be too soon for that. Instead, the patch mainly adds support for solo players, offering a revival upon death and an increased rune count for solo expeditions.

There are also more general balance adjustments, but also plenty of bug fixes, smoothing the game out. Even though this is a general patch for each system, there is also a Steam-only adjustment. Fixing some graphics rendering issues with the low-quality settings. So if you’re still experiencing graphics issues, you might have to wait even longer for an official fix.

Nightreign patch notes 1.01.1

Here are the patch notes in full:

Solo adjustments

  • The effect “Automatic Revival Upon Defeat”, which allows revival once per night boss battle, has been added to solo expeditions.
  • The amount of runes gained has been increased for solo expeditions.

General balance adjustments

  • Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
  • Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.

Bug Fixes

  • Adjusted camera behavior when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
  • Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
  • Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
  • Fixed a bug where some “Those Who Live in Death “ enemies would revive when  defeated with the “Sacred Blade” skill.
  • Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
  • Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
  • Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
  • Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
  • Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
  • Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
  • Fixed a bug where the Passive Effect “Successive Attacks Negate Damage”  would stack when successive attacks were made while the Effect was active.
  • Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
  • Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
  • Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
  • Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
  • Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
  • Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
  • Fixed a bug in the graphics rendering during battles with specific enemies.
  • Fixed some incorrect information in the staff credits.
  • Fixed some text.
  • Fixed a bug where some sound effects were not playing correctly.
  • Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
  • Fixed a bug where the HUD was not displayed on some platforms.
  • Fixed a bug where the game would crash under certain circumstances on some platforms.
  • Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
  • Fixed a bug where background music would not play properly under certain circumstances on some platforms.
Source: Bandai Namco

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With a fascination for technology and games, Seb is a tech writer with a focus on hardware and deals. He is also the primary tester and reviewer at BGFG and PCGuide.