Nvidia GPUs still struggle in Unreal Engine 5 games compared to AMD, according to these new benchmarks
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Frame pacing is an important part of stability in video games. New benchmarks for Wuchang: Fallen Feather reveal that when comparing new GeForce and Radeon GPUs, the AMD is actually more stable. Nvidia’s RTX 50 struggled with driver issues earlier in the year before they were finally fixed, but some UE5 games still show poor frame pacing and 1% lows.
Wuchang: Fallen Feathers is an example of an Unreal Engine 5 game suffering from poor performance on PC. It was plagued by performance issues at launch, ensuring it was met with ‘Mostly Negative’ reviews on Steam. Patches have already started to arrive to address the problems, but there’s much work to be done if the developers want to turn it around. It has at least been upgraded to ‘Mixed’ reviews at the time of writing.
RTX 5070 Ti and RX 9070 XT compare – AMD’s GPU is more stable
New benchmarks performed by German publication ComputerBase compare the performance of the game on rival AMD and Nvidia graphics cards, namely, the RTX 5070 Ti and RX 9070 XT. These aren’t shader compilation stutters, because the game precompiles shaders once you first launch it. ComputerBase says the “medium-sized” spikes of the 9070 XT could be smoothed out with a VRR monitor and sufficient frame rate, but the RTX 5070 Ti struggles much more.

The GeForce RTX 5070 Ti, on the other hand, struggles more with frame pacing, as images are sent to the monitor more irregularly than on the Radeon. Throughout the entire test sequence, frame times varied—not massively, but significantly more than on the competing card. Accordingly, the frame rate on an Nvidia graphics card needs to be somewhat higher than with an AMD GPU to achieve a good gaming experience.
Source: ComputerBase
A couple of months back, X user Sebastian Castellanos pointed out a lack of stability on Nvidia graphics cards (referencing YouTuber Daniel Owen), again highlighting the 5070 Ti versus the 9070 XT, in Oblivion Remastered, another UE5 game. They suggest that architecture is the difference maker, not just driver updates. The 5070 Ti struggled with more frame drops and was clearly worse off in 1% lows.
The new Wuchang benchmarks come as another reminder of UE5 performance on Nvidia versus AMD graphics cards. It’s also interesting to point out that the game even lacks FSR 3 or Intel’s XeSS upscaling methods. This is a stark contrast to the full DLSS 4 coverage you get if you’re using an RTX 50 series GPU. Sebastian also points out that on their RTX 4090 machine, using Nvidia’s driver-level Smooth Motion frame generation was the best way to reduce stuttering, at the cost of input lag and artifacting.
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