Nvidia announced not too long ago the successor to its desktop application, along with the fact that the Nvidia App will be replacing GeForce Experience by the end of the year. After releasing the beta for this software back in February it seems to be giving more updates and features in time for the rumored RTX 50 series launch in January, as seemingly also suggested by the known tech leaker kopite7kimi on X.
This means finally unifying the two already existing apps as GeForce Experience comes with the Nvidia control panel, making the use of them quite disjointed depending on the settings you want to adjust. Along with providing the panel a much-needed update as it currently still looks like a UI from 20 years ago.
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But with the new generation of hardware and software, there is an underlying worry that there might be features that are going to be hidden for some users of current Nvidia graphics cards. As we saw with the RTX 40 series and the announcement of DLSS 3, which meant only those Ada GPUs were capable of using frame generation. This means even those with top RTX 30 cards couldn’t use this new feature even if they cost you hundreds.
So what might be coming with the 50 series?
Well if Nvidia were to introduce something new with the Blackwell cards, I expect to see some iteration on frame generation and DLSS. With the likelihood coming from improved and potentially greater AI integration, the company has certainly become quite the power in that sector.
So although its consumer GPUs might not be designed for that purpose it clearly might add in some of the tech into the 50 series as it did in the 40. Leading to what could be the introduction of DLSS 4 and frame generation ‘2’, so to speak, to improve the quality of upscaling tech and what it is capable of achieving.
With the advancements in this area, we might get an even more improved interpolation than frame generation has now. As for that to work it takes frames from ahead and behind to create the in-between state from that data. This means an improved algorithm can create an even better quality image and hope to improve on any motion data that’s utilized.
However, these may just be implementation changes that don’t need completely new hardware to work. Instead, it might just be a feature added or updated in firmware which means you don’t have to shell out hundreds on a new GPU. I guess we’ll find out in a few months time.