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Capcom says it won’t use generative AI for game content, but will “actively” use it during development

No generative AI in the final product, but it's all fair game until then
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Capcom says it won’t use generative AI for game content, but will “actively” use it during development
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Capcom has recently come out to give its official stance on generative AI in games – the Japanese giant says it will not be using AI-created content in its games. However, that’s not to say it won’t be utilized during development time for the likes of graphics, sound, and programming.

The topic of generative AI in gaming remains a controversial one. A reader’s poll we ran last month suggested that many gamers don’t want AI involved in any part of a game’s development, but it’s hard to imagine that becoming a reality in many studios these days, particularly when looking at large, AAA developers.

Capcom won’t be including generative AI in the final product

Capcom’s Resident Evil Requiem was one of the poster children of the recent DLSS 5 preview at Nvidia GTC this March. As a result, it’s fair to say that the company has gotten a lot of attention lately, with many gamers negatively responding to DLSS 5’s new neural rendering feature, saying it looks like an AI filter. In any case, here’s Capcom’s official statement on the debate:

We do not incorporate content generated by generative AI into our game content.

However, we plan to actively utilize this technology to improve efficiency and productivity in the game development process. To that end, we are currently exploring ways to apply it across various departments, including graphics, sound, and programming.

Source: Capcom [translated by DeepL]

We were also surprised to hear that GTC was when some Capcom devs saw DLSS 5 for the first time, with reports suggesting employees feared the “anti-AI” sentiment at the company was in jeopardy, given the negative reaction to the neural rendering visuals. The statement may be regarded as a response to backlash so far, though this is speculation on our part. Of course, implementing DLSS 5 is different from directly using AI-generated content within the game, but we’d say it’s a related debate.

Calling back to our poll, it should be said that many gamers are also fine with “some AI” in gaming, as long as it’s made clear where it is used. However, a slightly higher percentage would rather avoid games that use generative AI in the final product, and that’s exactly what Capcom is honoring.


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At PC Guide, Jack is mostly responsible for reporting on hardware deals. He also specializes in monitors, TVs, and headsets and can be found putting his findings together in a review or best-of guide.