Capcom’s highly anticipated new Monster Hunter game, titled Monster Hunter Wilds, has ignited debate among gamers as it emerges that frame generation technology is necessary to achieve a seemingly basic 60 FPS at 1080p resolution on medium settings, even with recommended system specifications.
While 60 FPS and 1080p were once considered impressive, they are now more like a baseline for a satisfactory gaming experience, certainly on PC we’d say. Now, many gamers and enthusiasts are seeking higher frame rates and resolutions – and as gaming becomes more of a financial investment, fans demand that the quality matches the price tag.
System requirements for Monster Hunter Wilds
The reliance on frame generation for even moderate performance has led to concerns that the gaming industry is setting a dangerous precedent. Some players have argued that this trend could lead to even higher system requirements for future games, making it increasingly difficult for gamers with older hardware to enjoy the latest titles.
The controversy surrounding Monster Hunter’s frame generation requirement highlights a growing tension between gamers and game developers. While some players appreciate the benefits that upscaling and frame generation can offer, many others believe that these technologies should be used to enhance performance, not replace it altogether.
Frame Generation recommended for 60 FPS frustrates fans
The revelation surrounding Monster Hunter Wilds has sparked concerns about the state of game optimization, with many players expressing frustration that modern titles are increasingly reliant on upscaling and frame generation techniques rather than native performance quality. The Reddit community has been particularly vocal, with users criticizing the trend of game developers seemingly abandoning traditional optimization efforts in favor of these technologies.
In one major Monster Hunter-related Reddit post, one user stated “1080p 60 native should be the bare f****** minimum without any frame gen or upscaling,” one Reddit user also commented. “They don’t even bother making games that run good anymore.”
Another user echoed this sentiment, stating, “Game devs are giving up on optimization and just letting upscaling do the work. No one batted an eye over a 4090 not even reaching 100 fps native at 4K on God of War Ragnarok, a 2 year old PS4 game. First DLSS was required and now FG is essential.”