Spiderman 2 comes with “improved” ray tracing, but thankfully it’s not a requirement on PC

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The wait is finally over – you can now swing across New York City as the friendly neighborhood Spider-Man on your PC. Spider-Man 2 has officially broken free from its PlayStation exclusivity, and the PC version arrives with several upgrades, including enhanced ray-traced reflections, upscaling and frame generation technology, high-quality textures, and more. However, like many recent AAA releases, ray tracing requirements are something to keep an eye on.
Unlike games such as Indiana Jones and the Great Circle and DOOM: The Dark Ages, where ray tracing is mandatory, Spider-Man 2 allows you to toggle it on or off based on your hardware. Still, ray tracing plays a major role in boosting the game's visuals but not in the way of using RT for gameplay improvements. According to the system requirements released by Nixxes, players will need at least an NVIDIA GeForce RTX 4070 or an AMD Radeon RX 7900 XT for ray tracing.
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Ray tracing requirements aren't as demanding as some recent titles
While ray tracing is a factor, Spider-Man 2's requirements aren't as extreme as some recent games. The RTX 4070 and RX 7900 XT specifications mentioned earlier apply to High Ray Tracing settings, which should be sufficient for most players. For Very High or Ultra settings, you'll need more powerful hardware, such as an RTX 4080 or 4090. Interestingly, for Ultra Ray Tracing, only the RTX 4090 is listed, suggesting that AMD's flagship RX 7900 XTX may not be enough.
Despite this, the requirements are far more reasonable compared to Indiana Jones and the Great Circle, where AMD GPUs were completely absent from the ray tracing requirements list. That game requires NVIDIA's RTX 40 series even for Minimum, Recommended, and Ultra settings. Additionally, unlike Indiana Jones, which seems to favor NVIDIA's ecosystem with exclusive upscaling tech, Spider-Man 2 launches with support for DLSS 3.5 (with a newly improved model for RTX 40 series), as well as Intel XeSS and AMD FSR 3.1.