“Games are works of culture. Modern ones, natural and attractive for the young generation. Games speak a language instinctively understandable by them – the language of interaction. Using this language, games can talk about everything – emotions, truth, the fight between good and evil, humanity, suffering. They are similar to literature in that regard, however, they use the aforementioned language of interaction. Of course, games are already being used in education for teaching maths, chemistry, and developing cognitive abilities, but I don’t think we’ve ever encountered a game being officially included in the educational system on a national level as a school reading. I’m proud to say 11-bit studios’ work can add to the development of education and culture in our country. This can be a breakthrough moment for all artists creating games all around the world.”
Clearly games can be effective educational tools when used in the right context. It’s not hard to imagine players learning concepts related to physics from games like Kerbal Space Program, World of Goo, and Bridge Constructor. Or perhaps learning about history from Civilization, Age of Empires, and Total War.
Even games that are primarily made for entertainment purposes can end up having unintentional educational aspects, and perhaps future generations will have a gaming related learning as big a part of their syllabuses as books and other traditional learning materials.