AMD Fluid Motion Frames 2 preview shows off double the FPS in games like Cyberpunk 2077
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AMD’s Fluid Motion Frames 2 continues to excite industry experts today, as Digital Foundry says the new technical preview of the tool “impressed” them – with framerates doubling in most scenarios.
AMD released a new technical preview of the highly anticipated AFMF 2 technology this week, and early users are impressed by the framerate boosts it’s offering – even when using upper mid-range GPUs such as the RX 7900 GRE.
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In Digital Foundry’s latest weekly podcast, the tech experts tested the technology in three games – Control, Cyberpunk 2077, and Senua’s Saga: Hellblade 2 – with all benefitting from a large boost in framerates when playing in 4K resolution. During the testing, DF explained that Rivatuner’s FPS counter wouldn’t pick up the framerate changes made by using AFMF 2 – instead reporting the base rate FPS. However, RADEON’s FPS overlay would accurately track the framerate improvements made when using AFMF 2, leading to some pretty impressive performance gains throughout the preview.
AFMF 2 performance speaks for itself
Alongside the obvious framerate boost over its predecessor, AFMF 2 also offers a more stable playing experience when compared to the original technology. DF stated that when using AMD’s original Fluid Motion Frame technology in fast-paced titles, it would often just switch off (or stop working) – presumably due to poor image quality when interpolating between two very fast-moving images.
That doesn’t seem to be the case for the latest variation of the tech, but there are some lingering issues around visual inconsistencies. When using the technology in fast-paced situations, we can see some visual artifacts become apparent. However, after some debate, all three experts agreed that they would rather play at 120FPS with some visual artifacts over playing at 40-50 frames.
During the test, we see CyberPunk 2077 played in flat ultra settings in 4K, with framerates improving from 47 to 94, respectively. Control offered a higher framerate multiplication, with FPS jumping from around 50 FPS to 115-120. While the test only ran through three demanding games, it’s unclear how the technology would perform in other games.
Interestingly, Digital Foundry did state that they thought the driver-level frame generation technology looked a lot better than the recently previewed lossless scaling – which is reportedly adding a 4X fps mode in the coming weeks.
Overall, while AFMF 2 isn’t perfect just yet, it is a big leap over the oringial technology – and is a great tool for games that will never receive frame generation of any kind.