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Latest Steam update now available to all users, improves Steam Machine, Remote Play, Steam Input, and more

You don't need to be in a beta to get this update
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Latest Steam update now available to all users, improves Steam Machine, Remote Play, Steam Input, and more
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Valve has released a brand-new Steam Client update on the Stable channel, bringing a long list of improvements and bug fixes across the platform. The latest update focuses on making the Steam experience smoother by addressing issues affecting Big Picture Mode, Remote Play, Steam Input, Steam Machine, and several other features.

While there are no major new features for most users, the update includes plenty of quality-of-life improvements and a couple of welcome additions for Steam Machine owners. Since it’s on the stable channel, it’s now free for all to download – whether you’re on a PC, Steam Deck, or the aforementioned Steam Machine.

What does the update offer?

We have just shipped an updated Steam Client update to the Stable channel.

General

  • Improved notification settings layout in some languages
  • Restored the full set of options to the ‘Maximum Game Resolution’ dropdown. They can be found under the ‘More Options’ sub-menu.
  • Fixed a case where the ‘Patch Notes’ preview box in Settings->System would incorrectly show an event for the wrong channel. E.g. showing Beta Channel notes when the client is opted in to the Stable Channel.
  • Fixed a crash when manually starting a game recording.
  • Fixed mouse cursor changing to resize cursor at screen edges.
  • Fixed a case where the controller pairing screen could pop up during controller firmware updates.

Desktop Mode

  • Fixed incorrect UI scale being used when in Big Picture Mode.

Steam Machine

  • Show Steam Machine Verified information on the game capsules in home, and on the game details screen.
  • Added ‘Great on Machine’ section to the Library

Steam Workshop

  • Re-worked system that managed what subscribed items needed to be updated.

Remote Play

  • Added 59.94 FPS as an available framerate limit
  • Reduced frame drops when the framerate limit is set to automatic
  • Fixed offline devices showing as streamable when they aren’t.
  • Fixed overloading the client video decoder when unlimited bandwidth is enabled
  • Fixed mouse coordinates for input-only streaming
  • Fixed very low refresh rate on some systems, introduced in the last beta

Steam Input

  • Steam Controller: The Gyro Calibration Threshold has been set to 50% of the previous value so that it is less likely to trigger while in hand.
  • Steam Controller: Gyro Calibration threshold is now available in Steam->Settings->Controller->Details->Calibration & Advanced (Open)->Gyro Calibration.
  • Steam Controller: You can choose to disable hardware calibration and rely on the standard Steam Input Gyro Calibration tools instead, by using the “Enable Software Calibration for Steam Controller” toggle.
  • Steam Controller: Fixed Gyro stutter due to IMU timestamp being ignored.
  • Added support for both the wired and wireless versions of the PDP Afterglow Wave Controller for Nintendo Switch.
  • Added support for Turtle Beach controllers for Nintendo Switch 2.

Steam Controller Firmware

  • Fixed occasional repeated trackpad samples that caused issues with momentum during trackball mode.
  • Fixed an issue with unintentionally waking host devices while shutting down the controller.
  • Fixed an issue with occasional repeated button presses on the B Button.
Source: Steam

Summary

Steam Machine owners also have a couple of new additions to look forward to. Valve has added Steam Machine Verified information directly to game capsules on the home screen and game details pages, making it easier to see whether a title is optimized for the device. In addition, a new Great on Machine section has been added to the Steam Library, helping users quickly discover compatible games.

The update also brings several improvements to Remote Play. Valve has added support for a 59.94 FPS frame rate limit, reduced frame drops when using the automatic frame rate limiter, and fixed an issue where offline devices could incorrectly appear as available for streaming. Other fixes include preventing the video decoder from becoming overloaded when unlimited bandwidth is enabled, correcting mouse coordinates during input-only streaming sessions, and resolving a bug that caused extremely low refresh rates on some systems after the previous beta update.

Steam Input has received several changes as well, mainly for the Steam Controller. Valve has reduced the gyro calibration threshold to make accidental calibration less likely while holding the controller. Users can now also access gyro calibration settings directly through the controller’s advanced settings and choose to rely on Steam Input’s software calibration instead of the hardware calibration. In addition, Valve fixed gyro stuttering caused by ignored IMU timestamps.


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About the Author

Abdul is a tech writer and Editor for PC Guide, specializing in all things tech, gaming, and hardware.