The addition of RTX basically means that we are going to see Minecraft with ray tracing. What does this mean? Well, Minecraft will now include real-time ray tracing effects like lighting, shadows, reflections and much more that is accomplished with RTX.
Minecraft with RTX came about thanks to a collaboration between Microsoft and Nvidia themselves, who have been working on the game together to produce something of exceptional quality that will overhaul the game’s experience on PC.
The game itself will launch in Beta mode on April 16, and will feature 6 downloadable RTX Creator Worlds, designed for the beta specifically to show off the full capabilities of the RTX technology within Minecraft itself. These six different worlds are going to be downloadable from the in-game Minecraft marketplace, and have been created by pro-Minecraft creators on behalf of Microsoft and Nvidia.
The RTX effects have been described as ‘groundbreaking’, and are set to overhaul the in-game graphical capabilities of Minecraft. Realistic hard and soft shadows are now going to be much more immersive, with light ‘filling interiors through windows and gaps in the terrain’, and other light sources casting ‘pixel-perfect lighting.’
Light is set to behave in other interesting ways too, with reflections now perfectly cast on all reflective surfaces with a level of fidelity that ‘far surpassing that of screen space reflections’, whilst light also ‘reflects, refracts and scatters through…other transparencies, whilst other atmospheric effects occur naturally, resulting in high-quality volumetric fog, and pixel perfect god rays.’
Boiled down to its basics, Minecraft with ray tracing is set to behave like a much more realistic and immersive game world thanks to the natural lighting effects that ray tracing allows for – but its not just ray tracing that is being added to the game.