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YouTuber tests Cyberpunk 2077 with DLSS 4 on RTX 5090 ahead of release, up to 280 FPS with everything maxed out

DLSS 4 will be a game changer
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YouTuber tests Cyberpunk 2077 with DLSS 4 on RTX 5090 ahead of release, up to 280 FPS with everything maxed out
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The RTX 5090 was announced alongside three other cards during CES 2025, and it is currently scheduled to launch on January 30. It will be the flagship model of the lineup, offering specs that we’ve never seen before in a gaming GPU. While there’s still some time left before we can see the real-world benchmarks of the card, a popular YouTuber, PC Centric, has shared a video, showcasing RTX 5090’s performance in Cyberpunk 2077 at 4K.

Cyberpunk 2077 tested on RTX 5090 at 4K

PC Centric got the chance to test Cyberpunk 2077 on an RTX 5090 during CES 2025. He recently shared his experience with everyone, showing how the game performs with the latest DLSS 4 technology.

The YouTuber played the game at 4K resolution with DLSS Super Resolution enabled. He used Transformer Mode and Performance Mode for better performance. He also had DLSS Ray Reconstruction and DLSS Multi Frame Generation turned on. For those who don’t know, Multi Frame Generation is what DLSS 4 is all about, and it’s exclusive to RTX 50 series cards. It is designed to improve performance by rendering three additional frames on top of the traditionally rendered one with the help of AI.

Everything maxed out

For the test, PC Centric set Multi Frame Generation to 4X, which is the highest available. On top of that, Ray Tracing was fully enabled, including full patch tracing and patch tracing in photo mode. Aside from that, every other graphical setting was maxed out and was set to Ultra/High.

The YouTuber mentioned that with the settings above, the overall gameplay was smooth. With everything maxed out, they were getting around 280 FPS with a 35 ms latency. While this was all thanks to AI, these numbers are still impressive. Aside from that, they mentioned some occasional stuttering but later found out that the issue was due to a bug in the pre-release build of Cyberpunk 2077, so it wasn’t caused by DLSS or Frame Generation. The issue was fixed after they switched to Windows borderless mode.

Image source: PC Centric

Different Multi Frame Gen settings

PC Centric then tested different settings to see how they affected performance:

  • DLSS set to Quality Mode: FPS dropped to 198-200, and latency increased to 50 ms
  • Multi Frame Generation at 3X: FPS dropped to 165
  • Multi Frame Generation at 2X: FPS dropped to 100

When Multi Frame Generation was disabled but DLSS Quality Mode was still on, they were getting 65 FPS with around 34 ms latency. This confirmed that Multi Frame Generation increases latency, as the average latency was around 42 ms when the feature was enabled.

PC Centric also wanted to check how the game performs without the help of AI. When they disabled DLSS, the FPS dropped to just 28 FPS, and the latency jumped to 70.81 ms. When they disabled Ray Tracing but kept DLSS and Multi Frame Generation on, the FPS went above 420, with the latency dropping to 26 ms. This did, however, affect the visual quality, as RT was disabled. Overall, PC Centric noted that Multi Frame Generation did not ruin the game's look. However, in extreme cases, some artifacts appeared. Still, they were minor and didn't affect the overall experience.


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About the Author

Abdul is a tech writer and Editor for PC Guide, specializing in all things tech, gaming, and hardware.