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Capcom reconfirms Monster Hunter Wilds optimization for PC this winter, followed by “second stage” of improvements

Title Update 4 is when PC optimization will be taken more seriously
Charlie NoonEditor-in-chief
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Capcom reconfirms Monster Hunter Wilds optimization for PC this winter, followed by “second stage” of improvements
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Monster Hunter Wilds has seen a ton of backlash in the six months since its launch. On the PC side of things, optimization continues to be heavily criticized, and it remains as one big reason why the game holds a Mostly Negative review score on Steam. While there have been a handful of major patches since release back in February, there’s more work to be done – and Capcom is determined to fix the performance on PC, at least that’s what they tell us.

Recently, the game’s director, Yuya Tokuda, confirmed that the team is working on PC optimization, with plans to address CPU load reduction in the fourth title update this winter. GPU load will be considered after that, and beyond that, Capcom has confirmed “a second stage of mitigation measures” is coming.

Monster Hunter Wilds’ performance on PC is finally being addressed; better late than never?

In a post to the official Monster Hunter account on X, the developers confirm the CPU and GPU-related optimizations discussed by Tokuda in his lengthy open letter to the community. But it doesn’t stop there, as a second round of performance improvements has been confirmed.

Essentially, fans can look forward to two rounds of optimizations, though the fact that they are coming nearly a year (or perhaps even crossing over a year) since the game’s launch doesn’t sit well with some fans. In response to the post, Chaniro91 writes, “it’s not normal to wait 1 year to get at least a small optimisation for PC players,” and of course, there are the cries of “dead game,” but those are easy to ignore when the game still pulls decent daily player counts.

We can understand the frustration, though Capcom has already been rolling out some improvements. This includes shader compilation-related bug fixes in Title Update 2 on June 30, which also reduced anti-cheat processing load “by about 90%” alongside improved texture loading.

Sadly, many players haven’t been feeling these enhancements, so we’re keen to see how much difference a more performance-focused patch can actually make this winter in Title Update 4. The next big update will be Title Update 3, which is scheduled for the end of September.

Source:ย Monster Hunter website

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Charlie is the editor-in-chief for PC Guide. He has a vast understanding of most PC hardware and consumer essentials, specializing in the reviews of monitors and TVs.

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