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FSR 4.1 officially arrives on Xbox for developers, not long after ROG Xbox Ally X handhelds got support

The latest generation of FSR Upscaling for the Xbox Series X|S
Jack GoodallStaff Writer
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FSR 4.1 officially arrives on Xbox for developers, not long after ROG Xbox Ally X handhelds got support
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AMD has been working on bringing FSR 4 support to a wider range of hardware, in particular, FSR 4.1 Upscaling. The latest version (at the time of writing) is FSR 4.1.2, and the technology has just been made available to Xbox developers. It’s compatible with the Xbox Series X|S and is optimized for each console, with Full and Lite models ready to go on Microsoft’s GitHub page.

Vice President of Next Generation at Xbox, Jason Ronald, says “We can’t wait to see what developers create with it” after announcing the update. The ‘Next Generation’ initiative focuses on bringing new technology to the Xbox platform, as well as overseeing Microsoft’s upcoming Project Helix system. The next-gen device will allow gamers to play both Xbox and PC titles.

FSR Upscaling 4.1.2 for the Xbox Series X|S

FSR 3 has been available on the latest Xbox consoles for a couple of years, but the jump to the FSR 4 generation brings forth machine learning-based approach for the first time. So far, only the upscaling aspect of the ‘FSR Redstone’ suite has officially made it to consoles, leaving other aspects such as Frame Generation limited to the FSR 3 version in selected titles.

AMD has already updated its own drivers to support FSR 4.1 on RX 7000 (RDNA 3) and more recently, RX 6000 (RDNA 2) graphics cards, both earlier than expected. In addition to those, early driver support hit ROG Xbox Ally X handhelds a couple of weeks ago. With Xbox consoles joining the party, we have to assume developers are working hard to integrate it to their Xbox game versions.

Xbox Series X/S developers have access to the Full INT8 model and the Lite INT8 model; the latter is less than half the size with faster GPU processing time. Both consoles support both models, though devs may want to use the Lite version when developing for the less powerful Series S console, and vice versa. There’s a balance of visual quality and GPU usage to consider. Just like the PC version of FSR 4.1.2, the supported quality modes are Native AA, Quality, Balanced, Performance and Ultra Performance.


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At PC Guide, Jack is most responsible for reporting on and editing news. He also specializes in monitors, TVs, and headsets and can be found putting his findings together in a review or best-of guide.

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