Ghost of Tsushima gives players the best of both worlds with DLSS and FSR 3 frame gen together at last

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Ghost of Tsushima has finally got its Windows release with the Director’s Cut, and it’s a fine example of a PC port. Players that want to make use of DLSS upscaling on their Nvidia graphics card to improve performance are free to do so, but what about frame generation? Usually you’ll need a 40 series card to do this, but in Ghost of Tsushima you can use Nvidia’s DLSS and AMD’s FSR 3 frame generation together at the same time.
In most cases, this is the sort of thing you’ll need to turn to mods to achieve, but official support is now here and it’s one of the first (if not the first) games to do so. Users have been reporting a large performance increase, allowing super smooth 4K gameplay for more players than ever.
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You can use DLSS and FSR 3 frame generation at the same time
Not too long ago when AMD announced the FSR 3.1 update, one of the biggest revelations from the patch notes is that FSR 3 upscaling is now ‘decoupled’ from the frame generation technology. Unlike Nvidia’s DLSS 3 equivalent, which requires you to have an RTX 40-series card, this means you can now use FSR frame generation in partnership with another upscaling method. This is great news for the many users using the likes of the 30 series.
BlooHook on X spotted this support, allowing them to get more than 170FPS while maxed out at 4K, using the RTX 3090 paired with an Intel Core i9-10920X. If FSR 3.1 implementation becomes much more widespread, then the biggest selling point of the RTX 40 series is going to be undermined.
What other games can do this?
As we can see from the AMD community post, Ratchet & Clank: Rift Apart was the first title to be announced for FSR 3.1 support “later this year” – but as far as we can tell, Ghost of Tsushima is the first time we’ve actually seen it available to players. We expect support to slowly grow as time goes by, but we’re not aware of any other titles that have it just yet.
Instead you’d have to turn to the modding community to achieve DLSS alongside FSR frame gen, but as BlooHook says, the official implementation is “way better”. Nixxes Software (the development team responsible for bringing Ghost of Tsushima to PC) has done an excellent job with the port, giving us other PC gaming luxuries such as ultrawide support – 21:9, 32:9, and even 48:9 for triple monitors.