AMD has finally updated its FidelityFX Super Resolution, also known as FSR. These changes are huge for the technology, like enabling frame generation separately. It’s bringing it to a place where it might finally be able to compete with Nvidia’s DLSS.
The latest update for AMD FSR, FSR 3.1, brings plenty of welcome updates to the resolution scaling tool. First announced at GDC 2024, it sees some major improvements. This includes decoupling the FSR upscaling from frame generation. Now, you are allowed to enable the frame generation independently. There’s also an improved temporal stability, reducing the flickering and shimmering when in gameplay. This reduces the overall “fizziness” of the visuals.
AMD FSR 3.1 is here and it brings some welcome changes
The FSR 3.1 will be available for Ratchet & Clank: Rift Apart first, before making its way over to other titles. You’ll be able to see it released for the title later this year. FSR 3 is also getting pushed for more games, like Starfield, Call of Duty: Modern Warfare 3, and Like a Dragon: Infinite Wealth. These will be getting the update by the end of March. FSR 3 will continue to make its way to more titles as the year continues.
These improvements were much needed for FSR, as the upscaling was nowhere near the quality it needed to be. Graphics often looked distorted or off when trying to play. This turned a lot of users over to the competition, namely Nvidia. Nvidia’s DLSS was vastly superior, providing better graphics upscaling all around. FidelityFX Super Resolution just wasn’t where it needed to be to beat Nvidia, but this update may be the push it needs.
While Nvidia was superior in terms of graphics, FSR has an important asset. AMD’s FSR is special in that it can be used on AMD and Nvidia GPUs, as opposed to just AMD. DLSS only runs on GeForce GPUs, making it exclusive. With FSR 3.1 on its way, these incredible improvements not only will please AMD GPU users, but may entice GeForce users to jump ship.