Battlefield 6 producers explain why they’re sticking with Frostbite, instead of something “generic” like Unreal Engine
Table of Contents
The wait for Battlefield 6 is almost over. EA and DICE, now working under the name Battlefield Studios, are preparing to release the next big entry in the series on October 10, 2025. The upcoming game promises massive maps, a wide range of weapons and vehicles, and the return of the fan-favorite Portal mode, which lets players create and share their own custom game modes.
Of course, one of Battlefield’s most iconic features has always been destruction, as players can blow holes in walls, collapse buildings, and change the battlefield in real-time. According to the developers, this level of destruction is about to get even better in Battlefield 6, thanks to their updated Tactical Destruction system.
Why EA is staying with Frostbite
With so many game studios moving to Unreal Engine 5, some players wondered if EA might follow the trend. After all, UE5 has become the most widely used graphics engine for modern games. But according to Battlefield 6’s senior producer David Sirland and producer Alexia Christofi, that’s not going to happen.
Latest tech deals.
- AMD Ryzen™ 9 9900X 12-Core - was $499 now $328
- CORSAIR 4000D PC Case - was $124.99 now $75.99
- Hisense 65" Class E6SR - was $549 now $377.99
- Apple 2026 MacBook Air - was $1,999 now $1,799
- Skytech Gaming PC Desktop (9850X3d) - was $4,299 now $3,799
- Apple Magic Mouse - was $79 now $59
- MSI Prestige 16 Flip - was $2,149 now $1,899
- Kotin 9700X Gaming PC - was $2,399 now $2,199
Prices correct as of October 9th, 2026.
“This kind of destruction, what we do, isn’t possible in a generic engine,” Sirland explained. He went on to say that Frostbite, EA’s in-house engine, is tailor-made for the kind of large-scale, detailed destruction Battlefield is known for. While Unreal Engine 5 is powerful, Sirland believes only Frostbite can deliver the kind of physics and environmental chaos that fans expect from a Battlefield game.
Unreal Engine has become a go-to option for game developers, and while Sirland doesn’t mention UE by name, the popular engine has become somewhat of a ‘generic’ choice, along with the likes of Unity or even GameMaker for indie titles. And while the latest version, UE5, gets some stick, it runs great with proper optimization – Valorant still achieves over 1,000 FPS after moving to Unreal Engine 5.
Christofi added that Frostbite also allows all five studios working on Battlefield 6 to collaborate more easily. “Our studios are used to Frostbite, and our engineers know the engine,” she said. This shared experience means the teams can work together smoothly instead of having to train on a new system, which would slow down development.
In Battlefield 6, destruction is being taken to a whole new level. The new Tactical Destruction system will let players not only level buildings but also strategically reshape the battlefield to their advantage. In any case, you’ll soon be able to get a taste of the game through an Open Beta, which will kick off on August 9, with early access going live on the 7th.