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Zotac VR GO 4.0 Gets RTX A4500 and Core i7-11800H

The company's backpack PC range has a newcomer
Last Updated on January 19, 2024
Zotac VR GO 4.0 Backpack PC Updated with RTX A4500 and Core i7-11800H
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Zotac has announced a major hardware refresh of its wearable backpack PC geared toward VR gaming, the Zotac VR GO 4.0. Debuted at Computex 2022, the Zotac VR GO 4.0 provides a compact and untethered gaming rig, which when paired with a virtual reality headset, it’s said to deliver unprecedented freedom of movement and reliable low-latency connectivity.

Headlining the changes is a jump to NVIDIA’s GeForce RTX A4500 GPU and an Intel Core i7-11800H CPU. The previous 3.0 iteration featured an NVIDIA GeForce RTX 2070 and Intel Core i7-9750H, signaling a massive boost in theoretical performance.

The RTX A4500 GPU is a curious choice given it’s designed for workstation graphics, but a glance at the GPU’s low 200 W power consumption and the decision makes more sense for a device powered by batteries. Though not explicitly tuned for gaming, the GPU is certainly no slouch with specifications positioning it between the RTX 3070 and RTX 3080.

Zotac VR GO 4.0 Specifications

Zotac VR GO 4.0 Backpack PC Updated with RTX A4500 and Core i7-11800H

Elsewhere, the Zotac VR GO 4.0 includes 16 GB of DDR4 memory (upgradable to 32 GB), a 512 GB M.2 SSD, space for a 2.5″ SATA drive or SSD, WiFi 6, and Windows 11 Pro pre-installed. The backpack also has connectivity covered with HDMI, DisplayPort, USB 3.1, USB 3.0, Ethernet, SD card reader, audio input/output, and two 12 V power outputs scattered across the side and top of the device.

Zotac says the VR GO 4.0 capably delivers up to 50 minutes of uninterrupted gaming on a single Li-ion 86.4 Wh, 6000 mAh battery, two of which are provided as standard. It also features a hot-swappable dual-battery design, allowing you to change batteries on the fly without needing to power down the PC. The backpack also ships with a standalone battery charging dock.

Based on the provided press shots, the physical design remains identical to the 3.0, with SPECTRA 2.0 RGB Lighting, the same angular edges, foam padding, extended length back support, and nylon sweat-proof fabric.

Zotac hasn’t pinpointed price details, nor said when we can expect the VR GO 4.0 to go on sale, but based on the 3.0 hefty price tag, we don’t anticipate this fourth iteration to come cheap.

Tom is an experienced PC hardware, video games, and tech writer with a particular interest in 3D printers. He's written reviews, how-tos, guides, and news for NME, VideoGamer, WePC, TheNerdStash.