AMD isn’t taking sides in the console war: PlayStation relationship emphasized following Xbox announcement

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AMD has been keen to tell us that it will continue to help Xbox create hardware for its consoles (and the upcoming ROG Xbox Ally). But don’t get it twisted – Team Red isn’t taking sides in the console war, and is also working closely with Sony. With gamers in mind and a focus on gaming-optimized chips, Jack Huynh from AMD has confirmed they aren’t slowing down work with Mark Cerny on Project Amethyst and on PlayStation hardware and software.
The project is designed to create an architecture optimized for machine learning workloads in gaming and developing high-quality neural networks, pushing the boundary of real-time graphics. With both the hardware and software side working together, it certainly sounds like the two companies teaming up against the goliath of Nvidia.
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DLSS 4 and its AI dominance have been quite an impressive feat, even if some PC gamers see it as more of a crutch than a direct improvement in performance. With AMD’s collaboration on FSR 4 and PSSR, these improvements are significant for both consoles and handhelds.
The two higher-ups recently posed with half an amethyst stone each to celebrate the colloaboration – literally. It might be the rock that rocks Nvidia’s dominance, well, at least in the gaming sector. The only current-gen console AMD doesn’t have covered is the Nintendo Switch 2, which is fitted with a custom Nvidia processor.
New upscaling is heading to the PS5 Pro
AMD confirmed Sony helped to create FSR, and was likely a contributor to PSSR and the upscaling implementation on the PS5 Pro. Well, it looks like it’s already getting scrapped, or at least, it’s not going to be the only option available on the console.
According to an interview with Tom’s Guide, Mark Cerny confirmed that PS5 Pro is getting access to a new advanced graphics upscaling algorithm. Potentially something akin to FSR 4 that made great leaps and bounds in trying to catch up with Nvidia’s DLSS upscalers.
The new implementation is a drop-in replacement for the current PSSR options and will be quite easy for developers to implement when it arrives in 2026. That could also spell its preparation for the next generation of Sony PlayStation 6, which should be hardware-ready for these types of technologies.