AMD Fluid Motion Frames 2 (AFMF2) has been available in its technical preview for a couple of months. Now it is “coming soon on the ASUS ROG Ally Series” – those being the ROG Ally and Ally X so far. We previously saw it up and running on the Legion Go, but now official support for ASUS’s own Windows handheld isn’t far away.
This exciting update to the frame generation technology will provide gamers with even smoother gameplay. The announcement comes through a 50-second YouTube video with the phrases “updated performance for everyone”, “Desktop, laptop, handheld”, and “for all games” taking center stage.
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AFMF2 builds upon the success of its predecessor by introducing new optimizations and tunable settings. These enhancements aim to improve overall quality, reduce latency, and boost performance. Powered by AI, AFMF2 should deliver a more refined frame generation experience, ensuring that gamers have a competitive edge.
It works by analyzing the incoming video stream and predicting the motion of objects within the scene. It then generates additional frames to fill in the gaps between existing frames, resulting in smoother and more fluid animation. This is particularly beneficial for games that may struggle to maintain consistent frame rates.
We recently saw a great demonstration of AFMF 2 on integrated graphics (for Ryzen AI 300 laptops), and Windows handhelds like the ROG Ally should see similar benefits from the frame gen tech. However, do keep in mind that AFMF 2 is compatible with Windows 10 and 11 – this leaves the Linux-based Steam Deck out of the equation, at least for now.
AFMF 2 on handhelds
As with the original, the AFMF2 update will be delivered through a software update. This means that ROG Ally and Ally X owners can look forward to experiencing the benefits of this technology without the need for hardware upgrades. AFMF2 is particularly valuable for handheld gamers due to the unique challenges that these devices have.
Handhelds often have limited processing power compared to your average gaming desktop, making it difficult to maintain consistently high frame rates, especially in demanding titles. Additionally, the portability of handheld devices can lead to varying performance levels depending on factors like temperature and battery life. As AFMF2 rolls out, we will have to wait and see if these constraints will be successfully counteracted.